ce5be947b4
Revert fixture fixes for postgres Use postgres connection string with spaces instead of url Fix label order Make postgres tests in ci less verbose Add sequence update script Skip resets in postgres Remove option to skip resets in postgres Make postgres tests in ci verboseq Update test fixtures database Fix file tests on postgres Add postgres options to sample config Make sure tests init test fixtures before running the actual tests Fix issues with IDs too big to fit in an int Fix duplicate auto incremented IDs Refactor / Fix team tests Refactor team member tests Fix team member create Fix label test Fix getting labels Fix test fixtures for postgresql Fix connection string params Disable ssl mode on postgres integration tests Disable ssl mode on postgres tests Use sprintf to create the connection string for postgresql fixup! Add postgres support Add postgres support Added generate as a make dependency for make build Clarify docs on building Co-authored-by: kolaente <k@knt.li> Co-authored-by: Jan Tojnar <jtojnar@gmail.com> Reviewed-on: https://kolaente.dev/vikunja/api/pulls/135
174 lines
4.9 KiB
Go
174 lines
4.9 KiB
Go
package pflag
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import (
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"fmt"
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"strconv"
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"strings"
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)
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// -- float32Slice Value
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type float32SliceValue struct {
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value *[]float32
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changed bool
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}
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func newFloat32SliceValue(val []float32, p *[]float32) *float32SliceValue {
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isv := new(float32SliceValue)
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isv.value = p
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*isv.value = val
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return isv
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}
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func (s *float32SliceValue) Set(val string) error {
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ss := strings.Split(val, ",")
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out := make([]float32, len(ss))
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for i, d := range ss {
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var err error
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var temp64 float64
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temp64, err = strconv.ParseFloat(d, 32)
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if err != nil {
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return err
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}
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out[i] = float32(temp64)
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}
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if !s.changed {
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*s.value = out
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} else {
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*s.value = append(*s.value, out...)
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}
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s.changed = true
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return nil
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}
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func (s *float32SliceValue) Type() string {
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return "float32Slice"
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}
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func (s *float32SliceValue) String() string {
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out := make([]string, len(*s.value))
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for i, d := range *s.value {
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out[i] = fmt.Sprintf("%f", d)
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}
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return "[" + strings.Join(out, ",") + "]"
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}
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func (s *float32SliceValue) fromString(val string) (float32, error) {
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t64, err := strconv.ParseFloat(val, 32)
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if err != nil {
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return 0, err
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}
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return float32(t64), nil
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}
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func (s *float32SliceValue) toString(val float32) string {
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return fmt.Sprintf("%f", val)
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}
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func (s *float32SliceValue) Append(val string) error {
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i, err := s.fromString(val)
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if err != nil {
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return err
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}
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*s.value = append(*s.value, i)
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return nil
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}
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func (s *float32SliceValue) Replace(val []string) error {
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out := make([]float32, len(val))
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for i, d := range val {
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var err error
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out[i], err = s.fromString(d)
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if err != nil {
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return err
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}
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}
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*s.value = out
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return nil
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}
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func (s *float32SliceValue) GetSlice() []string {
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out := make([]string, len(*s.value))
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for i, d := range *s.value {
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out[i] = s.toString(d)
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}
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return out
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}
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func float32SliceConv(val string) (interface{}, error) {
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val = strings.Trim(val, "[]")
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// Empty string would cause a slice with one (empty) entry
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if len(val) == 0 {
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return []float32{}, nil
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}
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ss := strings.Split(val, ",")
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out := make([]float32, len(ss))
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for i, d := range ss {
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var err error
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var temp64 float64
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temp64, err = strconv.ParseFloat(d, 32)
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if err != nil {
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return nil, err
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}
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out[i] = float32(temp64)
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}
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return out, nil
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}
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// GetFloat32Slice return the []float32 value of a flag with the given name
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func (f *FlagSet) GetFloat32Slice(name string) ([]float32, error) {
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val, err := f.getFlagType(name, "float32Slice", float32SliceConv)
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if err != nil {
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return []float32{}, err
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}
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return val.([]float32), nil
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}
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// Float32SliceVar defines a float32Slice flag with specified name, default value, and usage string.
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// The argument p points to a []float32 variable in which to store the value of the flag.
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func (f *FlagSet) Float32SliceVar(p *[]float32, name string, value []float32, usage string) {
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f.VarP(newFloat32SliceValue(value, p), name, "", usage)
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}
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// Float32SliceVarP is like Float32SliceVar, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Float32SliceVarP(p *[]float32, name, shorthand string, value []float32, usage string) {
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f.VarP(newFloat32SliceValue(value, p), name, shorthand, usage)
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}
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// Float32SliceVar defines a float32[] flag with specified name, default value, and usage string.
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// The argument p points to a float32[] variable in which to store the value of the flag.
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func Float32SliceVar(p *[]float32, name string, value []float32, usage string) {
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CommandLine.VarP(newFloat32SliceValue(value, p), name, "", usage)
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}
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// Float32SliceVarP is like Float32SliceVar, but accepts a shorthand letter that can be used after a single dash.
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func Float32SliceVarP(p *[]float32, name, shorthand string, value []float32, usage string) {
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CommandLine.VarP(newFloat32SliceValue(value, p), name, shorthand, usage)
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}
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// Float32Slice defines a []float32 flag with specified name, default value, and usage string.
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// The return value is the address of a []float32 variable that stores the value of the flag.
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func (f *FlagSet) Float32Slice(name string, value []float32, usage string) *[]float32 {
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p := []float32{}
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f.Float32SliceVarP(&p, name, "", value, usage)
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return &p
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}
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// Float32SliceP is like Float32Slice, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Float32SliceP(name, shorthand string, value []float32, usage string) *[]float32 {
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p := []float32{}
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f.Float32SliceVarP(&p, name, shorthand, value, usage)
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return &p
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}
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// Float32Slice defines a []float32 flag with specified name, default value, and usage string.
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// The return value is the address of a []float32 variable that stores the value of the flag.
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func Float32Slice(name string, value []float32, usage string) *[]float32 {
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return CommandLine.Float32SliceP(name, "", value, usage)
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}
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// Float32SliceP is like Float32Slice, but accepts a shorthand letter that can be used after a single dash.
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func Float32SliceP(name, shorthand string, value []float32, usage string) *[]float32 {
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return CommandLine.Float32SliceP(name, shorthand, value, usage)
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}
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