212 lines
5.7 KiB
Go
212 lines
5.7 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package buildutil
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import (
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"fmt"
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"go/ast"
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"go/build"
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"go/parser"
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"go/token"
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"io"
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"io/ioutil"
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"os"
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"path"
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"path/filepath"
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"strings"
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)
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// ParseFile behaves like parser.ParseFile,
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// but uses the build context's file system interface, if any.
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//
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// If file is not absolute (as defined by IsAbsPath), the (dir, file)
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// components are joined using JoinPath; dir must be absolute.
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//
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// The displayPath function, if provided, is used to transform the
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// filename that will be attached to the ASTs.
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//
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// TODO(adonovan): call this from go/loader.parseFiles when the tree thaws.
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//
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func ParseFile(fset *token.FileSet, ctxt *build.Context, displayPath func(string) string, dir string, file string, mode parser.Mode) (*ast.File, error) {
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if !IsAbsPath(ctxt, file) {
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file = JoinPath(ctxt, dir, file)
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}
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rd, err := OpenFile(ctxt, file)
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if err != nil {
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return nil, err
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}
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defer rd.Close() // ignore error
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if displayPath != nil {
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file = displayPath(file)
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}
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return parser.ParseFile(fset, file, rd, mode)
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}
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// ContainingPackage returns the package containing filename.
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//
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// If filename is not absolute, it is interpreted relative to working directory dir.
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// All I/O is via the build context's file system interface, if any.
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//
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// The '...Files []string' fields of the resulting build.Package are not
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// populated (build.FindOnly mode).
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//
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func ContainingPackage(ctxt *build.Context, dir, filename string) (*build.Package, error) {
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if !IsAbsPath(ctxt, filename) {
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filename = JoinPath(ctxt, dir, filename)
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}
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// We must not assume the file tree uses
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// "/" always,
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// `\` always,
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// or os.PathSeparator (which varies by platform),
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// but to make any progress, we are forced to assume that
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// paths will not use `\` unless the PathSeparator
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// is also `\`, thus we can rely on filepath.ToSlash for some sanity.
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dirSlash := path.Dir(filepath.ToSlash(filename)) + "/"
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// We assume that no source root (GOPATH[i] or GOROOT) contains any other.
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for _, srcdir := range ctxt.SrcDirs() {
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srcdirSlash := filepath.ToSlash(srcdir) + "/"
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if importPath, ok := HasSubdir(ctxt, srcdirSlash, dirSlash); ok {
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return ctxt.Import(importPath, dir, build.FindOnly)
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}
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}
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return nil, fmt.Errorf("can't find package containing %s", filename)
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}
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// -- Effective methods of file system interface -------------------------
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// (go/build.Context defines these as methods, but does not export them.)
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// hasSubdir calls ctxt.HasSubdir (if not nil) or else uses
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// the local file system to answer the question.
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func HasSubdir(ctxt *build.Context, root, dir string) (rel string, ok bool) {
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if f := ctxt.HasSubdir; f != nil {
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return f(root, dir)
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}
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// Try using paths we received.
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if rel, ok = hasSubdir(root, dir); ok {
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return
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}
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// Try expanding symlinks and comparing
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// expanded against unexpanded and
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// expanded against expanded.
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rootSym, _ := filepath.EvalSymlinks(root)
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dirSym, _ := filepath.EvalSymlinks(dir)
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if rel, ok = hasSubdir(rootSym, dir); ok {
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return
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}
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if rel, ok = hasSubdir(root, dirSym); ok {
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return
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}
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return hasSubdir(rootSym, dirSym)
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}
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func hasSubdir(root, dir string) (rel string, ok bool) {
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const sep = string(filepath.Separator)
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root = filepath.Clean(root)
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if !strings.HasSuffix(root, sep) {
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root += sep
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}
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dir = filepath.Clean(dir)
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if !strings.HasPrefix(dir, root) {
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return "", false
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}
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return filepath.ToSlash(dir[len(root):]), true
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}
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// FileExists returns true if the specified file exists,
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// using the build context's file system interface.
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func FileExists(ctxt *build.Context, path string) bool {
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if ctxt.OpenFile != nil {
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r, err := ctxt.OpenFile(path)
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if err != nil {
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return false
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}
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r.Close() // ignore error
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return true
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}
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_, err := os.Stat(path)
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return err == nil
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}
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// OpenFile behaves like os.Open,
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// but uses the build context's file system interface, if any.
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func OpenFile(ctxt *build.Context, path string) (io.ReadCloser, error) {
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if ctxt.OpenFile != nil {
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return ctxt.OpenFile(path)
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}
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return os.Open(path)
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}
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// IsAbsPath behaves like filepath.IsAbs,
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// but uses the build context's file system interface, if any.
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func IsAbsPath(ctxt *build.Context, path string) bool {
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if ctxt.IsAbsPath != nil {
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return ctxt.IsAbsPath(path)
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}
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return filepath.IsAbs(path)
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}
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// JoinPath behaves like filepath.Join,
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// but uses the build context's file system interface, if any.
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func JoinPath(ctxt *build.Context, path ...string) string {
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if ctxt.JoinPath != nil {
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return ctxt.JoinPath(path...)
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}
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return filepath.Join(path...)
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}
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// IsDir behaves like os.Stat plus IsDir,
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// but uses the build context's file system interface, if any.
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func IsDir(ctxt *build.Context, path string) bool {
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if ctxt.IsDir != nil {
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return ctxt.IsDir(path)
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}
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fi, err := os.Stat(path)
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return err == nil && fi.IsDir()
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}
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// ReadDir behaves like ioutil.ReadDir,
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// but uses the build context's file system interface, if any.
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func ReadDir(ctxt *build.Context, path string) ([]os.FileInfo, error) {
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if ctxt.ReadDir != nil {
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return ctxt.ReadDir(path)
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}
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return ioutil.ReadDir(path)
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}
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// SplitPathList behaves like filepath.SplitList,
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// but uses the build context's file system interface, if any.
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func SplitPathList(ctxt *build.Context, s string) []string {
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if ctxt.SplitPathList != nil {
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return ctxt.SplitPathList(s)
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}
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return filepath.SplitList(s)
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}
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// sameFile returns true if x and y have the same basename and denote
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// the same file.
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//
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func sameFile(x, y string) bool {
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if path.Clean(x) == path.Clean(y) {
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return true
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}
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if filepath.Base(x) == filepath.Base(y) { // (optimisation)
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if xi, err := os.Stat(x); err == nil {
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if yi, err := os.Stat(y); err == nil {
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return os.SameFile(xi, yi)
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}
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}
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}
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return false
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}
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